Flight: Usually have the highest rate of acceleration/cornering and are able to fly.Speed: Usually have the highest max speed and are able to grind.Curve: How well the character/gear can handle corners.Power: How well the character/gear can endure rough terrain.Limit: The character/gear's highest speed.Dash: How fast the character/gear can accelerate.Gear Type (gear only): Whether the gear starts out as a Board, Skates, Air Ride, Yacht, Bike, or a Wheel.only): Whether the character is a Speed, Flight, or Power type. A character's and extreme gear's stats are represented by: Also, if a character touches an Item Box that has a fist on it, the character can enter "Attack Mode", which causes the character to run forward at high speeds, attacking enemies in their way, very similar to boosting in Sonic Riders. Every character has a Gravity Control Device that lets them perform the Gravity Drift and Gravity Dive. Replacing the original Riders' drifting and boosting is Gravity Control. For example, riding a Bike or a Wheel enables the rider to take power-type shortcuts (see Extreme Gear Types for more information). Grinding Rails) according to formation type, but according to the extreme gear they ride. Unlike the original Sonic Riders, Zero Gravity doesn't let characters take shortcuts (i.e. The characters are categorized by Speed, Flight, and Power formations. Sonic Riders: Zero Gravity has a total of 18 playable characters (19 if you consider Super Sonic separate from Sonic), seven of which are playable from the start and play a role in the game's main story.
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